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Raytracing Compiler Engineer - Developer and Performance Technology

NVIDIASanta Clara, CA

Posted Aug 5, 2026

What you’d do

Design and implement an LLVM-based backend JIT compiler for NVIDIA GPUs, developing compiler passes and optimizations for high performance and fast compile times. Work with global compiler, hardware, and application teams on improvements and problem resolutions. Full time. Found on the employer's careers page on Sep 29, 2026. Apply through the link.

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