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Principal Rendering Engineer
RobloxSan Mateo, CA
$295,250–345,040/yr
Posted Aug 6, 2026
What you’d do
Build and improve rendering techniques for Roblox's in-house game engine, working on performance, stability, and visual fidelity across console, desktop, mobile, and VR. Requires C++, shading languages, 3D math, and 6+ years of real-time rendering experience; onsite Tuesday through Thursday in San Mateo. Found on the employer's careers page on Sep 27, 2026. Apply through the link.
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